Thursday, April 19, 2007

ANIMISTIC PRINCIPLES THAT DRIVE DEVICES

These are the principles that are animistic that drive devices, according to the perceptions of each group.

Arjun-Polo-Somesh

  1. Adaptability – changes with individual needs and time (perishable, natural, recyclable)
  2. Communication – feedback in some form or the other (evokes, reacts, emotes, interacts, reflects)
  3. Dynamic – non-structured, individual in its own right (has character, fluid, no moment of stagnancy)
  4. Will, randomness – Not always predictable (imperfection, uniqueness, variety)
  5. Symbolic – moves beyond the physical/visible (maybe has a myth/story, significance)


Ruchika- Dhanyaa-Govind

  1. Health-Survival
  2. Unpredictability – erratic behaviours
  3. Ability to memorise
  4. Stories, myths, memories built around a device
  5. Efficiency - keeps you happy or lack of it
  6. Space or atmosphere it creates around itself
  7. Action, inaction, interaction, relationships
  8. Growth
  9. Movement
  10. Ability superior to humans – technology

Khusboo-Priyam-Hazel


1.Sensory and thus responsive
2.Perceives – and enables you to do so too

3. Needs nurturing
4.
Time-bound
5.
Familiar – associative
6.
Carries responsibility
7. Give and take –establishes
8.
Capacity to hold memory
9.
Conscious
10.
Random – unpredictable
11.
Adaptable

Nikhil- Bharat-Tariq

1. Breathes

2. Grows

3. Survives

4. Sentient

5. Adapts

6. Consumes

7. Reproduces

8. Imperfection – random, organic

9. Ability to perceive

10. Ability to memorise

11. Ability to learn - comprehend

12. Time span

Pia – Shyamli – Samia

1. Loopholes + imperfections

2. Growth +evolution+regression

3. Needs external stimulation or nourishing or dependence

4. How well you project animism into something

5. Myth – context – history – story

6. Customisation – how it reflects the user

7. Unpredictable – has a will of its own

8. Figuring out how something works best

9. Material/texture – the more natural the better

10. The degree of sensitivity to your needs

11. How it resembles human behavior - cognitive

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